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mike

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Recent Movie Reviews

31 Movie Reviews

I hope you make another incredible movie 10 years from now! Thank you!

absolutely brilliant

love the john k-style closeups

TmsT responds:

Well, I wouldn't say they were painted all super-detailed, but the effect was intentionally similar. :)

you're not in this army

ultra stylized, ultra slick. the color scheme is very pleasing!

phallic imagery always makes things more interesting

Recent Game Reviews

16 Game Reviews

This was one of my favorite from the Flash Forward Jam! It's the kind of difficult + addictive game that could really be a big hit. I think there are just a few issues holding it back:

* Shooting the egg high-speed towards the pillow is a little too good. This only works when the next pedestal is higher than the current pedestal, but it really harmed the difficult curve. It'd be neat if throwing with too much horizontal velocity caused the egg to skid off the side of the pillow. This would keep the purity of the game, while still letting you maybe use the "straight shot" technique if the pedestal was really far away.
* The second lightning level is actually more dangerous than the lava level because of the randomness. It's very frustrating that you can wait for the lightning, then get hit anyway by a quick strike afterwards. This would be better if there was some sort of sound or audio cue of how soon the lightning will be. You can listen and toss at a safe time. This removes the random "cheap kills," but you will still get hit if you are impatient or misjudged the cue.
* The game gets a little glitchy when clicking rapidly or bringing up the right-click menu and pressing Play. Disabling the context menu using the ContextMenu AS2 class would help here.

I enjoyed getting all of the medals! Thanks for the fun game!

clarkiagames responds:

Thanks for your much appreciated feedback.

- Didn't even thought about throwing the egg directly to it, i'm surely gonna fix this. Yes the goal is not to use any straight line toss. It should be like basketball everytime.
- I thought about it but I asked myself if this would make it too easy. So I played with the timing between each strike and it seems i made it a little too short. But thinking about it now I will implement it and let the timing stay like it is.
- Good catch, didn't think about it.

Thanks again, I really appreciate your feedbacks since I didn't really had some. Will fix this quickly !

Edit : Should be fixed now!

Too easy! ;)

ninjamuffin99 responds:

i bet u just used ur master hacker skills to beat it sorry mike gonna have to delete ur high score

What a game.

What an astounding game! A unique concept and creative programming make this game a joy to play. The different puke mechanics were all add interesting twists, and the levels were all a blast to play.

My only criticism: the framerate simply gets too low. It's hard to appreciate the spewing when the game starts to run at a snail's pace. I'm not sure if the physics are the bottleneck, or if it's the metaballs, but spending some time trying to oil it up could go a long way. Maybe you could lower the quality of the metaballs. If the rendering is the bottleneck, you could even try decoupling the game logic from the framerate and ticking multiple game updates in one frame if necessary. You could also try downloading Flex Builder and running the game through the profiler -- it could be insightful!

Overall, just a fantastic game, and I wouldn't be surprised to see it picked up as an downloadable title on consoles!

Recent Art Reviews

2 Art Reviews

It's so cool, thank you! The shading is killer. I'd love to make a game in this style.

Sorry I had to break it a bit to get it to work in the actual Picollage. (Blame HTML5!)

My fuel tank is critically low

JohnnyUtah responds:

sucks man

hello!

Mike Welsh @mike

37, Male

stupids

Penn State

San Diego

Joined on 2/24/00

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